![]() At the start of each of its turns for 1 minute, the target must make a Constitution saving throw against your druid spell save DC. If the target or a creature within 5 feet of it uses an action to put out the flames, or if some other effect douses the flames (such as the target being submerged in water), the effect ends. On a failed save, it takes fire damage equal to your Wisdom modifier. On a successful save, the effect ends.įire. On a failed save, their movement speed is reduced to 0 and they have disadvantage on Strength and Dexterity checks. On a successful save, the effect ends.Ĭold. At the start of each of its turns for the next minute, the target can make another Constitution saving throw. On a failed save, its AC is reduced for one minute by an amount equal to half your Wisdom modifier (minimum of 1). The target must make a Constitution saving throw against your druid spell save DC. If a creature is affected by this ability again in subsequent rounds, the effects do not stack, and the new duration replaces the old.Īcid. When you use this ability on a creature, your attack has an additional effect, determined by which damage type you selected when you used Wild Shape. The extra damage is 1d6 per level of the spell slot expended, to a maximum of 5d6. While in your beast form, the first time you hit a creature with a melee attack on your turn, you can expend one spell slot to deal extra damage of that type to the target, in addition to the normal damage of the attack. When you use Wild Shape, choose one of the following damage types: acid, cold, fire, or lightning. Starting at 6th level, you gain the ability to imbue your attacks with elemental damage-charging your claws with electricity or unleashing flames from your fangs. It's obvious to an observer that you are not a normal animal. While in beast form, your body is made from the same materials as a warforged your muscles are rootlike tendrils protected by armored plates. You don't need to sleep, and magic can't put you to sleep.You don't need to eat, drink, or breathe.You have advantage on saving throws against being poisoned, and you have resistance to poison damage.Starting at 2nd level, while you are transformed by Wild Shape, you gain the following benefits: Starting at 6th level, you can transform into a beast with a challenge rating as high as your druid level divided by 3, rounded down. CR column of the Beast Shapes table, but must abide by the other limitations there). Starting at 2nd level, you can use your Wild Shape to transform into a beast with a challenge rating as high as 1 (you ignore the Max. The rites of your circle grant you the ability to transform into more dangerous animal forms. Did you learn these techniques from a mentor? Are you driven by instinct, still learning what you're capable of? Or, if you're a warforged, were you designed with the potential to assume multiple forms… and if so, who created you, and why? Only a handful of druids follow this Circle. ![]() Over the last few decades, a number of warforged have embraced the Circle of the Forged however, it isn't limited to warforged a Cannith heir or an aspiring artificer might pursue primal power as a way to transcend the limited flesh they were born with. This is a young path, pioneered by a handful of warforged who sought a greater understanding of their role in the world. Druids who embrace the Circle of the Forged explore the potential of the warforged form, blending animal shapes with warforged durability. What is truly natural? The warforged are living creatures, despite being constructed from wood and steel. ![]()
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