![]() Doing this I increased my chances much more of amped finds, for half the decay, with a much better overall odd/find/return TT return rate and decay value. If I had a find before the 7 count I simply repeat the count and start over. If I am running around surface mining, constantly burning out amps, and other attachments, vs only using amps/attachments when I know my chances are best for a find, how in the world could this not matter?Īs I stated over and over again it is not perfect and you will still end up with no finds, all I simply do is drop amped bombs on the 7 count until I receive a find, then unamp and repeat. I have played in this shit hole for over 2 years, am 元0-40+ in basically every profession except mining, and have never got anything higher than a 325 pedder (Until then, which I got mining, doing this) Using this tactic I got a 500+ hof in one night, one I would not have received not doing this. Before I left the game I made far more ped predicting (or trying to) multipliers then anything I have ever done in EU, or at least always came much closer to break even. I'm finding trouble understanding how you could think this does not matter. ![]() I also confirmed beyond a doubt that the provider is tracking your returns.ĭoes this matter? of course it does. No matter what this still indicates there is a numbering system of some type determining your returns. This indicates there is at the very least must be a small set of numbers being constantly rolled. I will admit that I observed "7" as being the prime number only because of the dice roll context, and yes maybe I was wanting something to be there more then I should have, but that doesn't change the fact that only because after crunching the numbers, I realized that I would get multipliers on "7" much more often than not. Looking over the last of this data, and the time and effort I had put into this, I have to admit, actually you are right about several things. You know, I wasn't going to respond here anymore, but seeing this, I felt this deserved a answer. I'd love to hear how you'd design an RCE game to be more fair than that. Many play simply for entertainment and without them, the game would die. Some players can profit, only because many players are losing. Entropia is a zero sum game for the players. There is no reason for them to cheat players. MA gets their rake and that's their profit. Most players get it, some don't, because there are always statistical outliers. That's all it wants to do, in the long term. The way I see it is the system is attempting to get you that 95% tt return. I've also gone far past 7 events without a mining multiplier, even in the new system - and I see no reason that hunting would be "rigged" to some sort of pattern when mining clearly is not. Because I can tell you back in the day, you would go 5-6 kills with zero loot in hunting all the time. Hunting has a very high volume of loot events happening constantly, maybe their attempt to make loot consistent (loot 2.0) resulted in these patterns you're noticing. Maybe there is some correlation to your theory in hunting. I don't need a loot spreadsheet to tell me the game is fair. After mining for years I have not noticed any alarming patterns. But that was before the recent loot update. I've had 40+ no finds in a row in mining before btw. ![]() I think you connected this to the dice because you desperately wanted to find some connection to make sense of it all. The fact that the average loot events needed to find a multiplier is close to 7 doesn't really mean anything. But that's as close to "rigged" as EU loot has gotten. Not entirely sure what they changed recently. And MU was based on a wave system for a very long time. I don't think OP has any basis to be throwing the word "rigged" around. I think you're seeing patterns where there aren't any. But I can tell you that it's very difficult to predict exactly when that multiplier is coming, and you absolutely cannot cheat the system by slapping on an amp to Increase that multiplier. Whatever algorithtm they use to decide when the system gives you a multiplier doesn't really matter. If the system is shitting out a bunch of tiny loots constantly, occasionally you get a larger loot to even things out. For every 1000 ped you put in the system will return 950 ped. What exactly is OP trying to expose here? MA has told us what factors affect tt returns, but to keep it simple lets look at mining. ![]() Ultimately, as MA's stats have proven, players that cycle enough ped achieve the coveted 95% tt return. I don't see any problem with this system. I must be misunderstanding something here. ![]()
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |